The Game Studio, Redesigned
Companies these days aren't like those in the industrial age, yet they're run roughly the same. That's why our first design project was to rethink the structure of the video game studio itself.
Creative Freedom
We enjoy open worlds and player agency in our games, why not our teams?
We aim to reduce the traditional rigid hierarchy, empowering individuals with autonomy and freedom to do their best work.
Culture of Trust
We believe that great games are made by the talented developers, not process.
Reclaim your time typically lost through stakeholder approvals and endless meetings.
Everyone Leads
At Notorious, we write our org chart in pencil not pen. Rather than burdening all decision-making and responsibility on a select few, we aspire to distribute important decisions and responsibility among the broader team, giving everyone an opportunity to lead.
Our Values
Here's what it means to be Notorious.
Champion the Mission
Think about what's best for the company and our games. When the mission and your work don't align, it's your duty to sound the alarm.
What's The Experience?
It's not about great code, great design, or great art. It's about a great player experience. Start with the player experience, and work backwards to the gameplay.
The Best Ideas Win
We thrive when we have tough, open, and candid conversations about what's best for our games and the studio.
People, Not Process
When you optimize for efficiency, you lose flexibility and creativity. Instead of adhering to rigid pipelines and procedures, we believe magic comes from fostering an environment that nurtures imagination.
Min/Max Everything
“Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.” - Antoine de Saint-Exupéry
Team First, Then Players
If we can't design a great studio, how can we design a great game? Our team is our first priority because if the team isn't thriving, the player will never be served.
A New Beginning
The next chapter of core fantasy RPG begins.