

GAMES FOR YOUR GUILD TO ENJOY TOGETHER
We are a new video game studio startup, founded by former developers of World of Warcraft and named after our guild of 15 years.

Companies these days aren't like those in the industrial age, yet they're run roughly the same. That's why our first design project was to rethink the structure of the video game studio itself.
The Game Studio, Redesigned
Creative Freedom
We enjoy open worlds and player agency in our games, why not our teams?
We aim to reduce the traditional rigid hierarchy, empowering individuals with autonomy and freedom to do their best work.

Culture of Trust
We believe that great games are made by the talented developers, not process.
Reclaim your time typically lost through stakeholder approvals and endless meetings.

Everyone Leads
At Notorious, we write our org chart in pencil not pen. Rather than burdening all decision-making and responsibility on a select few, we aspire to distribute important decisions and responsibility among the broader team, giving everyone an opportunity to lead.



The next chapter of core fantasy RPG begins.
A New Beginning


Here's what it means to be Notorious.
Our Values
Champion the Mission
Think about what's best for the company and our games, not what your "boss" wants. When the mission and your work don't align, it's your duty to sound the alarm.
What's the Experience?
The player's experience takes precedence over anything else. Always ask yourself - is this really making the player experience better?
The Best Ideas Win
We thrive when we have tough, open, and candid conversations about what's best for our games and the studio. We attack ideas, not people.
People, Not Process
When you optimize for efficiency, you lose flexibility and creativity. We believe the magic is in teams of great creative talent, not rigid pipelines and meetings.
Min/Max Everything
“Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.” - Antoine de Saint-Exupéry
Team First, Then Players
If we can't design a great studio, how can we design a great game? Keep the team healthy first, otherwise the player will never be served.



Our founding team are all experienced individual contributors who have a passion for world-building.
Our Team

Chris Kaleiki
Co-founder, CEO
Game/Systems Designer
Former Systems and Class Designer on World of Warcraft at Blizzard, Designer of the Monk Class, PvP Talent System and more.
Favorite Worlds
Lord of the Rings, Warcraft, Star Wars

Doug Frazer
Co-founder, CTO
Gameplay/Systems Engineer
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Favorite Worlds
Lord of the Rings, Warcraft, Star Wars

Cole Eastburn
Illustrator
Concept Artist
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Favorite Worlds
Lord of the Rings, Warcraft, Star Wars

Colin Volrath
Level Design
Environment Art
Concept Art
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Favorite Worlds
Lord of the Rings, Warcraft, Star Wars

Cort Keefer
Gameplay Engineer
Systems Design
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Favorite Worlds
Lord of the Rings, Warcraft, Star Wars

Eric Braddock
3D Artist
Storyteller
Concept Artist
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Favorite Worlds
Lord of the Rings, Warcraft, Star Wars

Jason Kanagaratnam
Gameplay Engineer
Systems Design
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Favorite Worlds
Lord of the Rings, Warcraft, Star Wars


We've just started, but join us on our wild journey to bring you the next great virtual world.
Join the Guild
Get emailed when we have big news
(...we won't spam you, promise!)

We take our players and the community seriously. We used to be just players ourselves, and believe that the community has a powerful role in the development of games when the vision is shared by its creators.
You're in Good Company
Lorem ipsum dolor sit amet, consectetur adipiscing.

Bellular

Lorem ipsum dolor sit amet, consectetur adipiscing.

Asmongold

Lorem ipsum dolor sit amet, consectetur adipiscing.

Stoopz

