GAMES FOR YOUR GUILD TO ENJOY TOGETHER

We are a new video game studio startup, founded by former developers of World of Warcraft and named after our guild of 15 years. 

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Companies these days aren't like those in the industrial age, yet they're run roughly the same. That's why our first design project was to rethink the structure of the video game studio itself.

The Game Studio, Redesigned

Creative Freedom

We enjoy open worlds and player agency in our games, why not our teams?

We aim to reduce the traditional rigid hierarchy, empowering individuals with autonomy and freedom to do their best work.

Culture of Trust

We believe that great games are made by the talented developers, not process.

Reclaim your time typically lost through stakeholder approvals and endless meetings. 

Everyone Leads

At Notorious, we write our org chart in pencil not pen. Rather than burdening all decision-making and responsibility on a select few, we aspire to distribute important decisions and responsibility among the broader team, giving everyone an opportunity to lead.

The next chapter of core fantasy RPG begins.

A New Beginning

Here's what it means to be Notorious. 

Our Values

 Champion the Mission

Think about what's best for the company and our games, not what your "boss" wants. When the mission and your work don't align, it's your duty to sound the alarm.

What's the Experience?

The player's experience takes precedence over anything else. Always ask yourself - is this really making the player experience better?

The Best Ideas Win

We thrive when we have tough, open, and candid conversations about what's best for our games and the studio. We attack ideas, not people.

People, Not Process

When you optimize for efficiency, you lose flexibility and creativity. We believe the magic is in teams of great creative talent, not rigid pipelines and meetings.

Min/Max Everything

“Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.” - Antoine de Saint-Exupéry

Team First, Then Players

If we can't design a great studio, how can we design a great game? Keep the team healthy first, otherwise the player will never be served.

Our founding team are all experienced individual contributors who have a passion for world-building.

Our Team

Chris Kaleiki

Co-founder, CEO
Game/Systems Designer

Former Systems and Class Designer on World of Warcraft at Blizzard, Designer of the Monk Class, PvP Talent System and more.

Favorite Worlds
Lord of the Rings, Warcraft, Star Wars

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Doug Frazer

Co-founder, CTO
Gameplay/Systems Engineer

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Favorite Worlds
Lord of the Rings, Warcraft, Star Wars

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Cole Eastburn

Illustrator
Concept Artist

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Favorite Worlds
Lord of the Rings, Warcraft, Star Wars

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Colin Volrath

Level Design
Environment Art
Concept Art

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Favorite Worlds
Lord of the Rings, Warcraft, Star Wars

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Cort Keefer

Gameplay Engineer

Systems Design

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Favorite Worlds
Lord of the Rings, Warcraft, Star Wars

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Eric Braddock

3D Artist
Storyteller
Concept Artist

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Favorite Worlds
Lord of the Rings, Warcraft, Star Wars

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Jason Kanagaratnam

Gameplay Engineer

Systems Design

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Favorite Worlds
Lord of the Rings, Warcraft, Star Wars

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Robert Moodey

Gameplay Engineer

Systems Design

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Favorite Worlds
Lord of the Rings, Warcraft, Star Wars

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We've just started, but join us on our wild journey to bring you the next great virtual world.

Join the Guild

Get emailed when we have big news

(...we won't spam you, promise!)

We take our players and the community seriously. We used to be just players ourselves, and believe that the community has a powerful role in the development of games when the vision is shared by its creators.

You're in Good Company

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Bellular

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Asmongold

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Stoopz

We wouldn't be here without the support and conviction of our investors. 

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This website was designed with love by <Notorious>