We take our players and the community seriously. We used to be just players ourselves, and believe that the community has a powerful role in the development of games when the vision is shared by its creators.
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Bellular

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Stoopz



3D Environment Artist, Generalist
Full-time position in Irvine, California. Remote Option Available.
Midlevel, Senior or Principal

At Notorious, our mission is to unite players within deep worlds. At the forefront of that effort is our world team - a combination of level designers and environment artists.
We're seeking an environment artist who likes to take charge and drive our vision of the world of our first project forward, with a passion for environmental storytelling. The ideal candidate for us is a generalist, excited to have the freedom to focus on many different facets of the game such as creating environment 3D assets (including modeling, sculpting, textures, and materials), curating beautiful and interesting scenes and lighting.
What project you'd be working on
We're currently building a new core fantasy RPG game for PC/Console using Unreal 5. Elements of this project include open worlds, core RPG fantasy theme, PvPvE, third-person action-based combat, player stories, and engaging systems. It's still very early and anything can change, which you'd be a part of!
About Notorious
Notorious Studios is a venture-backed start-up founded by core developers from Blizzard Entertainment who worked on titles like World of Warcraft, Diablo, and Overwatch.
We aspire to have a flatter organizational structure where everyone has a chance to lead. We have a culture of open and candid communication where the best idea wins. Sparks can fly, but we always attack ideas, not people.
As a startup, we're focused on minimizing wasted time and maximizing results. We have a hatred of bureaucracy and are focused on our mission of bringing underserved players new experiences that only a small, agile studio can accomplish.
Responsibilities
Be the vision holder of the look and feel of 3D environment assets ranging from hard surface structures to organic foliage
Influence asset creation pipeline with an understanding of optimized low and high poly asset creation such as modular kits to take action into account efficiency, speed, and cross dependencies
Work with various materials from hand-painted diffuse to PBR workflows
Light environments using modern technologies (Unreal 5, Lumen etc.)
Interpret and push concept designs to the next level while taking into account technical and design constraints such as draw calls, poly counts, texture memory limits, and gameplay boundaries
Communicate with various other disciplines to ensure all assets are performant
Required Qualifications
4+ years of professional experience working as a 3D Environment Artist
Professional experience in Maya, Photoshop, Z-Brush, and Substance
Professional experience working in Unreal
Ideally, you have (but not required):
Hands-on experience with and strong understanding of Unreal 5, including the blueprint editor
Traditional art background - strong understanding of value, lighting, color, and composition
Professional experience working in a variety of art styles
Strong passion for fantasy worlds, games, and media
Benefits
An office! We believe in the creative power of working in person. Our schedule is Tues-Thurs in-office, Monday, Friday WFH (optional)
Comprehensive Medical, Dental, Vision
Open paid-time-off policy with a minimum enforced by the company. We trust you to take time off when you need it
Competitive salaries that value your experience and dedication
Stock options in an early stage startup. We want you to be motivated to stick with us for the long haul
Relocation assistance, and immigration where applicable
