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Build Engineer (Contract)

Contract Only. Remote.

Midlevel to Senior

Notorious Studios is seeking a Build Engineer to lead the development and operation of our internal build and deployment pipeline. In this role, you'll coordinate closely with the dev team, QA and the community team to merge updates and deploy live hotfixes, patches, and full updates — on Steam (PC) and soon PlayStation (Console).


When not actively deploying builds, you'll be building tools and automation to streamline our live delivery process. Notorious uses a bespoke internal build system, which you will inherit ownership of, maintain, and evolve.


The ideal candidate is also excited to flex into other roles to help a small, scrappy startup — whether that means jumping into gameplay engineering, supporting backend and LiveOps efforts, or helping unblock teammates across disciplines.


What project you'd be working on


We're currently building a new core fantasy RPG game for PC/Console using Unreal 5 called Legacy: Steel & Sorcery. Elements of this project include extraction, open worlds, core RPG fantasy theme, PvPvE, third-person action-based combat, player stories, and engaging systems.


About Notorious


Notorious Studios is a venture-backed start-up founded by core developers from Blizzard Entertainment who worked on titles like World of Warcraft, Diablo, and Overwatch.


We aspire to have a flatter organizational structure where everyone has a chance to lead. We have a culture of open and candid communication where the best idea wins. Sparks can fly, but we always attack ideas, not people.


As a startup, we're focused on minimizing wasted time and maximizing results. We have a hatred of bureaucracy and are focused on our mission of bringing underserved players new experiences that only a small, agile studio can accomplish.


Responsibilities


Build Deployment and Live Support


  • Coordinate with QA, engineering, and community teams to schedule, prepare, and run builds

  • Deploy internal Unreal builds to the team via Steam for playtesting

  • Manage private playtest builds and live updates to Steam and PlayStation

  • Support emergency hotfixes and ongoing live updates as needed


Automation and Tooling


  • Maintain and evolve Notorious' internal build system

  • Create tools to simplify build generation, deployment, and integration with Unreal Engine

  • Own and improve automation around packaging, versioning, changelogs, and asset management


Cross-Functional Collaboration


  • Partner with gameplay engineers, backend engineers, and LiveOps to ensure smooth integration

  • Support other developers with build troubleshooting and engine packaging issues


Flexible Support (as needed)


  • Contribute to gameplay, backend, or infrastructure engineering tasks in line with team needs

  • Help shape scalable systems for a live, evolving game experience


Required Qualifications


  • Strong experience with Unreal Engine 4/5, especially packaging, cooking, and deployment

  • Proven experience deploying builds to Steam and PlayStation consoles, including SDK integration and platform-specific requirements

  • Proficiency with scripting/automation tools (e.g., Python, Bash, PowerShell)

  • Familiarity with version control systems (e.g., Git) and CI/CD tools (e.g., Jenkins, GitHub Actions)

  • Comfortable owning and maintaining internal build systems

  • Ability to work autonomously in a startup-style team with shifting priorities and shared responsibilities


Ideally, you have (but not required):


  • Passion for Fantasy, RPG, PvP games

  • Experience managing external player-facing playtests

  • History of working on live games, especially supporting live hotfix pipelines

  • Passion for games and commitment to helping players get the best experience possible

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