We take our players and the community seriously. We used to be just players ourselves, and believe that the community has a powerful role in the development of games when the vision is shared by its creators.
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Bellular

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Asmongold

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Stoopz



Combat Designer
Full-time position in Irvine, California.
At the heart of Notorious' first game is the combat system. The paramount pillar for our game is literally "Combat is King"! We're seeking a highly-skilled, well-rounded game designer who can specialize in combat systems. Deep understanding of what makes combat-heavy games such as Street Fighter or Dark Souls special, including the inner workings of esoteric combat design elements such as hit-frames, animation canceling and more.
What project you'd be working on
We're currently building a new core fantasy RPG game for PC/Console using Unreal 5. Elements of this project include open worlds, core RPG fantasy theme, PvPvE, third-person action-based combat, player stories, and engaging systems. It's still very early and anything can change, which you can be a part of.
About Notorious
Notorious Studios is a venture-backed start-up founded by core developers from Blizzard Entertainment who worked on titles like World of Warcraft, Diablo, and Overwatch.
We aspire to have a flatter organizational structure where everyone has a chance to lead. We have a culture of open and candid communication where the best idea wins. Sparks can fly, but we always attack ideas, not people.
As a startup, we're focused on minimizing wasted time and maximizing results. We have a hatred of bureaucracy and are focused on our mission of bringing underserved players new experiences that only a small, agile studio can accomplish.
Responsibilities
Ability to take ownership of the combat system, defining its vision, look and feel
Lead a small cross-disciplinary team (4-6 people) to build systems and mechanics that achieve product goals, including animators and gameplay engineers
Create and provide multiple potential designs and solutions. Articulate trade-offs and risks between different options
Playtest the game and help push for continued improvements of existing design and fresh prototypes
Required Qualifications
4 years experience in professional Game Design
2 years of experience in either Combat Mechanics or Combat Feel
You have demonstrated proficiency in scripting in at least one engine in a shipped title
Design flexibility conducive to working on all facets of a game
Deep critical thinking capability who can draw on a wealth of knowledge and examples of games you've played or built through the years
Ability to work without a producer to self-manage yourself and scope projects and features
Strong analytical skills that aid in understanding and articulating what makes games great
Solid team player. Either you work on a small team already, or are excited to work on a small, scrappy, tight-knit group
Passion and love for games
Ideally, you have:
5+ years of professional game development
Hands-on experience with and strong understanding of Unreal
Experience working on a live multiplayer PvP game title
Passion in RPG and core fantasy worlds
A track record of designing and implementing deep and engaging combat systems
Deep knowledge of combat-heavy games such as Dark Souls, Street Fighter, Smash Brothers, Dark Souls, God of War etc.
Deep knowledge of spell-based combat games such as DOTA, League of Legends, or World of Warcraft
The ability to derive insight from complex data sets and leverage that insight to tune and balance a variety of game systems
Benefits
An office! We believe in the creative power of working in person. Our schedule is Tues-Thurs in-office, Monday, Friday WFH (optional)
Comprehensive Medical, Dental, Vision
Open paid-time-off policy with a minimum enforced by the company. We trust you to take time off when you need it
Competitive salaries that value your experience and dedication
Stock options in an early stage startup. We want you to be motivated to stick with us for the long haul
Relocation assistance, and immigration where applicable


