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We take our players and the community seriously. We used to be just players ourselves, and believe that the community has a powerful role in the development of games when the vision is shared by its creators.

You're in Good Company

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Engineer, Gameplay

Full-time position in Irvine, California.

Senior to Principal

For the past year, we've spent our time building a greybox demo of our combat system and core experience with a team of passionate and talented Senior Engineers who came from the World of Warcraft team at Blizzard Entertainment. We feel we now have something special, and have even shared an exciting first look with the world through an unprecedented announcement to showcase fans through OTK.

Now we're leveling up and moving into our next development phase, seeking additional gameplay engineer muscle to help drive development onward.

We are a small team and a startup, giving you unique opportunities to challenge yourself to learn and grow in a high-talent dense environment of skilled, experienced professionals from all disciplines.

What project you'd be working on

We're currently building a new core fantasy RPG game for PC/Console using Unreal 5. Elements of this project include open worlds, core RPG fantasy theme, PvPvE, third-person action-based combat, player stories, and engaging systems. It's still very early and anything can change, which you can be a part of shaping.

About Notorious

Notorious Studios is a venture-backed start-up founded by core developers from Blizzard Entertainment who worked on titles like World of Warcraft, Diablo, and Overwatch.

We aspire to have a flatter organizational structure where everyone has a chance to lead. We have a culture of open and candid communication where the best idea wins. 

As a startup, we're focused on minimizing wasted time and maximizing results. We have a hatred of bureaucracy and are focused on our mission of bringing underserved players new experiences that only a small, agile studio can accomplish.


  • Identify, prioritize, and implement game systems and engine features for Project Honor such as crafting, new game modes, combat (gameplay abilities), AI, and more.

  • Collaborate with designers, artists, and other engineers to identify focus areas, handoff points, and provide the best solution for the development phase

  • Help shape the technical direction and standards for the team

  • As development advances into full production, iterate on robust, scalable, and performant solutions

Required Qualifications

  • 4+ years of development experience in the game industry as a software engineer

  • Fluency in C or C++

  • Work on at least 1 shipped game title

  • Strong knowledge of common game and software design patterns

  • Excellent debugging skills

  • Experience collaborating with teammates across multiple disciplines

  • Product sense, pragmatism, and player empathy in making tech decisions

Ideally, you have (but not required):

  • 2+ years of gameplay development experience

  • Experience working with UE4+ (we use UE5!)

  • Experience with blueprint and/or other visual scripting languages

  • Experience working with small to mid-sized engineering teams

  • Entrpranueral Spirit - ability to navigate unknown unknowns, a thirst to self-learn new things, and adapt to changing circumstances


  • An office! We believe in the creative power of working in person. Our schedule is Tues-Thurs in-office, Monday, Friday WFH (optional)

  • Comprehensive Medical, Dental, Vision

  • Open paid-time-off policy with a minimum enforced by the company. We trust you to take time off when you need it

  • Competitive salaries that value your experience and dedication

  • Stock options in an early stage startup. We want you to be motivated to stick with us for the long haul

  • Relocation assistance, and immigration where applicable

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