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We take our players and the community seriously. We used to be just players ourselves, and believe that the community has a powerful role in the development of games when the vision is shared by its creators.

You're in Good Company

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Network Engineer

Full-time position in Irvine, California. Remote Option Available. 

Midlevel, Senior or Principal

Notorious' mission is to bring players together in deep worlds through our games. Our first game codenamed Project Honor intends to utilize game services like login, social features, matchmaking, player data and more.

As our Networking Engineer, you would be in charge of identifying our networking needs and either finding 3rd party solutions or build your own.

What project you'd be working on

We're currently building a new core fantasy RPG game for PC/Console using Unreal 5. Elements of this project include open worlds, core RPG fantasy theme, PvPvE, third-person action-based combat, player stories, and engaging systems. It's still very early and anything can change, which you can be a part of shaping.

About Notorious

Notorious Studios is a venture-backed start-up founded by core developers from Blizzard Entertainment who worked on titles like World of Warcraft, Diablo, and Overwatch.

We aspire to have a flatter organizational structure where everyone has a chance to lead. We have a culture of open and candid communication where the best idea wins. 

As a startup, we're focused on minimizing wasted time and maximizing results. We have a hatred of bureaucracy and are focused on our mission of bringing underserved players new experiences that only a small, agile studio can accomplish.


  • Collaborate with design and other system/gameplay engineers on key system needs such as login, matchmaking, player data and either build out in-house solutions or use 3rd party solutions where appropriate (i.e. Accelbyte, Pragma etc.)

  • Build or select existing persistence solutions 

  • Maintain and extend documentation on network-oriented features and systems

  • Debug and optimize existing gameplay networking

Required Qualifications

  • Experience shipping at least one AAA title

  • At least 4 years professional experience with C++

  • Knowledge of the basics of Client-Server network architecture.

  • Knowledge of industry-standard techniques for building networked service APIs. (ex. stateless architecture). HTTP, REST, gRPC, Websocket, TCP, SSL, JSON, Protobuf, OAuth and more.

Ideally, you have (but not required):

  • Experience building and/or deploying your own in-house game services

  • Familiarity with common technologies used for building or deploying service backends and their (for example: SQL, NoSQL, redis, memcached, Kubernetes, ansible)

  • Experience integrating with existing 3rd party services (PSN, Xbox Live, Steam, etc)

  • Experience with one or more programming languages commonly used for devops or service backends (python, Go, C#, Java)


  • An office! We believe in the creative power of working in person. Our schedule is Tues-Thurs in-office, Monday, Friday WFH (optional)

  • Comprehensive Medical, Dental, Vision

  • Open paid-time-off policy with a minimum enforced by the company. We trust you to take time off when you need it

  • Competitive salaries that value your experience and dedication

  • Stock options in an early stage startup. We want you to be motivated to stick with us for the long haul

  • Relocation assistance, and immigration where applicable

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