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Tech Artist, Pipelines & Rigging

Full-time position in Irvine, California. Remote Option Available. 

Midlevel, Senior or Principal

For our first game Project Honor, our paramount focus is realizing the next evolution of the core RPG class like the Warrior, Mage and Priest. We're seeking an experienced Technical Artist to help bring our characters to life through rigging, building pipelines and tools, and defining the vision of what "tech art" is for the project and Notorious.

What project you'd be working on

We're currently building a new core fantasy RPG game for PC/Console using Unreal 5. Elements of this project include open worlds, core RPG fantasy theme, PvPvE, third-person action-based combat, player stories, and engaging systems. It's still very early and anything can change, which you can be a part of.

About Notorious

Notorious Studios is a venture-backed start-up founded by core developers from Blizzard Entertainment who worked on titles like World of Warcraft, Diablo, and Overwatch.

We aspire to have a flatter organizational structure where everyone has a chance to lead. We have a culture of open and candid communication where the best idea wins. Sparks can fly, but we always attack ideas, not people.

As a startup, we're focused on minimizing wasted time and maximizing results. We have a hatred of bureaucracy and are focused on our mission of bringing underserved players new experiences that only a small, agile studio can accomplish.


  • Rigging characters and props to help our animators achieve the look and feel we're targeting with our style

  • Set up character assets in Unreal Engine 5 (meshes, animation blueprints)

  • Provide technical support to art and animation in both Maya and Unreal Engine 5

  • Build asset generation pipelines and tools

Required Qualifications

  • 4 years experience working as a tech artist in games or adjacent industries

  • Experience with modern engines like Unreal

  • Experience with digital asset repositories, such as Perforce

  • Experience in content creation tools like Maya

  • Solid team player. Either you work on a small team already, or are excited to work on a small, scrappy, tight-knit group

Ideally, you have (but not required):

  • Experience with shaders or modern rendering techniques

  • Experience as an animator

  • Experience and passion in RPGs and PvP/PvE games

  • Experience as a lead


  • An office! We believe in the creative power of working in person. Our schedule is Tues-Thurs in-office, Monday, Friday WFH (optional)

  • Comprehensive Medical, Dental, Vision

  • Open paid-time-off policy with a minimum enforced by the company. We trust you to take time off when you need it

  • Competitive salaries that value your experience and dedication

  • Stock options in an early stage startup. We want you to be motivated to stick with us for the long haul

  • Relocation assistance, and immigration where applicable

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