We take our players and the community seriously. We used to be just players ourselves, and believe that the community has a powerful role in the development of games when the vision is shared by its creators.
You're in Good Company
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Bellular
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Asmongold
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Stoopz
UI Artist
Contract Only. Remote.
Midlevel to Senior
As a UI Artist at Notorious, you will play a pivotal role in defining the aesthetic and tactile feel of our game interfaces. Your expertise will turn a UI design in figma into reality. bringing to life the essential elements that interact directly with the player, such as icons, menus, and interactive game elements.
In this role, you will apply your artistic skills and technical knowledge to create visually compelling assets and materials that enhance the player's experience. You will craft everything from textured surfaces that mimic real-world materials to fantastical elements that fit within our game's unique universe. Being part of Notorious's small but growing team offers a unique opportunity to significantly shape what we believe will be the next standout PvPvE Extraction RPG for an underserved audience.
What project you'd be working on
We're currently building a new core fantasy RPG game for PC/Console using Unreal 5. Elements of this project include open worlds, core RPG fantasy theme, PvPvE, third-person action-based combat, player stories, and engaging systems. It's still very early and anything can change, which you can be a part of.
About Notorious
Notorious Studios is a venture-backed start-up founded by core developers from Blizzard Entertainment who worked on titles like World of Warcraft, Diablo, and Overwatch.
We aspire to have a flatter organizational structure where everyone has a chance to lead. We have a culture of open and candid communication where the best idea wins. Sparks can fly, but we always attack ideas, not people.
As a startup, we're focused on minimizing wasted time and maximizing results. We have a hatred of bureaucracy and are focused on our mission of bringing underserved players new experiences that only a small, agile studio can accomplish.
Responsibilities
Asset Creation: Design and create UI art assets that align with our established visual identity, including icons, menus, and HUD elements.
Concept Development: Collaborate with designers to conceptualize and iterate on UI elements that are both visually engaging and functionally intuitive.
Collaboration and Communication: Work closely with designers, engineers, and technical artists to ensure seamless integration of UI elements into the game.
Documentation and Style Guides: Develop and maintain comprehensive style guides and documentation for UI art to ensure consistency across the project.
Animation: Create UI animations and transitions that bring dynamic elements to life within the game.
User-Centric Design: Ensure that all UI assets contribute to an intuitive and enjoyable player experience.
Required Qualifications
Expertise in Unreal Engine (4 or 5) with experience using UMG UI Designer
Proven ability to create AAA-quality UI art assets, including icons, HUD elements, and animations, using Adobe Suite and Figma, from concept to implementation
Experience with motion design and creating interactive elements within UI/UX contexts
Ability to work closely with developers to implement UI assets into the engine using Unreal Blueprints
Strong knowledge of user-centered design principles and how to apply them to create intuitive game interfaces
Experience developing and maintaining visual style guides for UI design
A portfolio showcasing your best UI design and animation work
Ideally, you have (but not required):
Experience with both stylized and realistic art styles
Experience doing UI/UX Design
Familiarity with creating or editing custom Materials (Shaders)