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VFX Artist

Full-time position in Irvine, California. Remote Option Available. 

Midlevel, Senior or Principal

One of Project Honor's most important game pillars is that we are delivering the Ultimate Class Fantasy through our fantasy RPG class design. Our founding team came from the renowned MMO World of Warcraft, known for its immersive and fantasy-rich classes.

As a VFX artist at Notorious, you would help bring these core RPG classes like the Warrior, Priest, and Mage to life through the effects you create for their spells and abilities.

In this role, you will combine technical skill with artistic intuition to create an array of real-time effects, from spell-casting visuals to environmental wonders, that will define the look and feel of our game. Since Notorious is still a small team, you'll have the unique experience of helping contribute to what we think is the next great PvPvE RPG experience for an underserved player.

What project you'd be working on

We're currently building a new core fantasy RPG game for PC/Console using Unreal 5. Elements of this project include open worlds, core RPG fantasy theme, PvPvE, third-person action-based combat, player stories, and engaging systems. It's still very early and anything can change, which you can be a part of.

About Notorious

Notorious Studios is a venture-backed start-up founded by core developers from Blizzard Entertainment who worked on titles like World of Warcraft, Diablo, and Overwatch.

We aspire to have a flatter organizational structure where everyone has a chance to lead. We have a culture of open and candid communication where the best idea wins. Sparks can fly, but we always attack ideas, not people.

As a startup, we're focused on minimizing wasted time and maximizing results. We have a hatred of bureaucracy and are focused on our mission of bringing underserved players new experiences that only a small, agile studio can accomplish.


  • Create and implement real-time particle effects using Unreal Engine 5’s Niagara system.

  • Work with artists, designers, and programmers to integrate VFX that complement the game aesthetics and gameplay.

  • Innovate and iterate on VFX processes to push visual boundaries while maintaining performance standards.

  • Maintain a library of VFX assets and establish guidelines to ensure a consistent style across the game.

  • Analyze visual references, participate in discussions, and translate conceptual art into mesmerizing visual effects.

  • Debug and optimize VFX to ensure smooth performance across all platforms.

Required Qualifications

  • Proficiency with Unreal Engine 5, particularly with its visual effects and real-time particle systems.

  • Strong foundation in the principles of animation, dynamics, and lighting to create high-quality VFX.

  • Proficiency in VFX software such as Houdini, After Effects, or similar tools.

  • Good understanding of the technical constraints and capabilities within console and PC environments.

  • Strong portfolio demonstrating a breadth of visual effects in real-time environments.

  • Excellent communication skills and the ability to work collaboratively with a multi-disciplinary team.

Ideally, you have (but not required):

  • Experience in scripting or programming to automate VFX pipelines using Unreals Blueprint editor.

  • A history of working on fantasy and/or RPG titles with a strong personal interest in the genre.


  • An office! We believe in the creative power of working in person. Our schedule is Tues-Thurs in-office, Monday, Friday WFH (optional)

  • Comprehensive Medical, Dental, Vision

  • Open paid-time-off policy with a minimum enforced by the company. We trust you to take time off when you need it

  • Competitive salaries that value your experience and dedication

  • Stock options in an early stage startup. We want you to be motivated to stick with us for the long haul

  • Relocation assistance, and immigration where applicable

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