The Game Studio, Redesigned
Companies these days aren't like those in the industrial age, yet they're run roughly the same. That's why our first design project was to rethink the structure of the video game studio itself.
We enjoy open worlds and player agency in our games, why not our teams?
We aim to reduce the traditional rigid hierarchy, empowering individuals with autonomy and freedom to do their best work.
Culture of Trust
We believe that great games are made by the talented developers, not process.
Reclaim your time typically lost through stakeholder approvals and endless meetings.
At Notorious, we write our org chart in pencil not pen. Rather than burdening all decision-making and responsibility on a select few, we aspire to distribute important decisions and responsibility among the broader team, giving everyone an opportunity to lead.
Here's what it means to be Notorious.
Champion the Mission
Think about what's best for the company and our games. When the mission and your work don't align, it's your duty to sound the alarm.
What's The Experience?
It's not about great code, great design, or great art. It's about a great player experience. Start with the player experience, and work backwards to the gameplay.
The Best Ideas Win
We thrive when we have tough, open, and candid conversations about what's best for our games and the studio.
People, Not Process
When you optimize for efficiency, you lose flexibility and creativity. Instead of adhering to rigid pipelines and procedures, we believe magic comes from fostering an environment that nurtures imagination.
“Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.” - Antoine de Saint-Exupéry
Team First, Then Players
If we can't design a great studio, how can we design a great game? Our team is our first priority because if the team isn't thriving, the player will never be served.
Our founding team are veteran individual contributors who have a passion for world-building.
Former Systems and Class Designer on World of Warcraft at Blizzard of 13-years. Designer of the Monk Class, the PvP Talent System, memorable spells and more.
Zelda OoT, World of Warcraft, DOTA
Former Senior Visual Development Artist on World of Warcraft at Blizzard. Cole has shaped the look of memorable characters and environments for over 14-years.
Zelda: A Link to the Past, World of Warcraft, Battlefield 1
Former Senior II Level Designer at Blizzard on World of Warcraft. Designer of memorable zones in WoW like Boralus or dungeons like De Other Side, Colin's first gaming contributions were in Counterstrike with maps like Tuscan and Russka.
Half-Life, Escape from Tarkov, World of Warcraft
Former Senior Artist on World of Warcraft at Blizzard, Eric's talents span from building 3D prop culture kits to numerous illustrations for Hearthstone and more.
Warcraft 3, World of Warcraft, Witcher 3, DOTA
Former Senior Gameplay Engineer on World of Warcraft at Blizzard. Jason has spent his career working on core gameplay like housing, spells, combat, and animation. Now Jason is focused on building out the combat system for Notorious' first project.
Zelda: BotW, Shadow of the Colossus, Rocket League
Former Senior Gameplay Engineer at Blizzard. A professional game developer of over 16-years. With a love for solving challenging problems, Robert has built systems and gameplay for games like World of Warcraft and Diablo.
Castlevania: Aria of Sorrow, Left for Dead 2, World of Warcraft
Former Senior Server Engineer on Overwatch at Blizzard. Alex enjoys thinking about distributed systems, solving hard problems, and new and creative ways for things to break. At Notorious, Alex is focused on all things backend.
Counter-strike, Overwatch, DOTA, Zelda: BoTW
Game Design, Systems
Former Lead Systems Designer on New World. John has spent his 15-year career working in a variety of genres, from third- and first-person shooters to MMORPGs. He is currently focused on envisioning and working with the team to build the mechanics that will drive the gameplay of Notorious’ first project.
Crusader: No Remorse, Elite: Dangerous, Guild Wars
A New Beginning
The next chapter of core fantasy RPG begins.